Virtual, Augmented Reality And Serious Games For Healthcare 1 (Intelligent Systems Reference Library)
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, ...
Series: Intelligent Systems Reference Library (Book 68)
Hardcover: 568 pages
Publisher: Springer; 2014 edition (April 26, 2014)
Product Dimensions: 6.2 x 1.4 x 9.2 inches
Amazon Rank: 4940117
Format: PDF Text TXT ebook
- English pdf
- 3642548156 pdf
- Minhua Ma pdf
- Minhua Ma ebooks
- Engineering and Transportation epub books
free download puppy little brave book the wish a fb2 pdf free pdf free A Rainbow of My Own pdf Disappeared pdf book wait the capitals memorable the to journey the 2018 fb2 pdf proof play a fb2 pdf book Blueprint for Progress AlAnons Fourth Step Inventory pdf download tunes to bugs learn friends looney to to draw how draw fb2 download book
hobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.